The four-part loop
Choose the correct chapter or mode
Part 1, Part 2, Night Shift, and Verity x Minecraft are separate official places inside the same universe. Start by deciding which ruleset you are learning.
Follow objectives and interact
The official description publishes an interact control, while badges refer to guidance, objectives, customers, stocking, calculations, resources, and survival milestones.
Reach that mode's own result
Part 1 has a completion badge. Part 2 has a completion badge whose description says the chapter is unfinished. Night Shift scores store performance. Survival tracks days and resources.
Replay with one deliberate challenge
Official badges support team-size variations, no-guidance runs, a named modifier, optional interactions, service quality, and longer survival goals.
How the verified modes differ
| Place | Public evidence supports | Best beginner use |
|---|---|---|
| Part 1 | Story opening, guidance, completion, several team sizes and a named modifier | Learn the base interaction flow |
| Part 2 | Completion, no-guidance challenge and a Verity monster-form death badge; official text says unfinished | Explore only after Part 1 |
| Night Shift | Customers, stocking, totals, change, fridge doors, ratings and Watcher events | Practice service accuracy and store management |
| Verity x Minecraft | Day 10/25/50/100 survival, wood, torches, ores and named hostile events | Treat as its own survival track |
What carries across modes
- Read the current objective before acting.
- Use the official interact mapping for your platform.
- Record the actual result or badge instead of assuming another mode's rules.
- Change one challenge variable per replay so you can tell what improved.
Facts the public records do not prove
Badge names can confirm that an event, item, score, or milestone exists. They do not prove a complete route, map, recipe, spawn rule, or enemy strategy. This guide therefore avoids publishing those details as fact without stronger current evidence.